The triple jump is an action in 3 parts: (a) The hop is to be made so that the athlete shall land on the same foot as that which was placed on the take off mat. (b) The step is completed by landing on the other foot (c) The jump is completed by landing in the pit.
If the athlete, whilst jumping, touches the ground with the 'sleeping' leg, it is considered a legal jump.
The maximum length of run up for Triple Jump is 40 metres.
Each athlete is entitled to 3 jumps the best of which is recorded as the jump. No jumps are included in the three jumps.
If an athlete places any part of the take off foot over the edge of the take off area closest to the pit, it is deemed a No jump.
Under 9-11 athletes: All jumps shall be measured from the nearest break in the landing area (made by any part of the body), to the front edge of the imprint made by the take off foot. The tape measure is then straightened and drawn tight so it lay over and is in contact with the imprint made by the take off foot and the distance is measured to the nearest whole centimetre below the distance jumped. In the case of an athlete taking off before reaching the take off area, the jump is measured back from the landing area imprint to the centre point at the back edge of the take off area (i.e. furthermost from the pit).
Under 12-16 athletes: All jumps shall be measured from the nearest break in the landing area (made by any part of the body), to the front edge of the take off board (extend as necessary). The tape measure is then straightened and drawn tight so it lays perpendicular (ie. 90 degrees) to the take off board or its extension. The distance is measured to the nearest whole centimetre below the distance jumped.
In the event of an athlete approaching the take off area, does not jump but swerves to one side and passes the back edge of the take off area, the trial shall be declared a No jump.
In the event of an athlete stopping short of the back edge of the take off area, then the athlete is entitled to repeat the run up without penalty
1The sand in the landing pit and the take off area must be levelled after each jump.